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Thread Statistics | Show CCP posts - 10 post(s) |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
242
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Posted - 2012.08.10 20:27:00 -
[1] - Quote
Why is it that they must come hell or high water be the same across the board? Is it to make potential future balancing easier or something?
Coercer is by and large fine as is .. the second midslot is a waste of balancing/trap if you ask me. Think out of the box instead damnit, make it into the glass-cannon extraordinaire that it was originally intended to be.
Remove the capacitor usage bonus, replace with 7.5%/lvl damage bonus and a slight bump in base capacitor ..
Why you ask?: Prior to tiericide started, the Coercer was more than capable of winning solo fights, tackle be damned. The fact that 99% of all people think that "He has no tackle = I can leave if it goes awry" combined with a well timed heated gun rack burned through just about anything fielded against it (in its weightclass, incl. 400mn plate auto-Trash). Tiericide is increasing speed and EHP across all target hulls, hence the bump to damage with nothing further really needed as it should remain the connoisseur's choice .. let the peasants fly Trash.
In short: True Amarrians (and we Khanids) don't need no stinking tackle just a metric ton of dps!
PS: Yes, I know this will get flamed to hell and back because the majority are unable to perform with aid in the form of bondage tackle, so sue me .. the Empress got my back! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
248
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Posted - 2012.08.13 09:29:00 -
[2] - Quote
Lunaleil Fournier wrote: .. legitimate concern .. Spot on. If we wanted 'more of the same' Eve Online wouldn't be our addiction in the first place .. Give us variety! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
269
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Posted - 2012.08.26 16:52:00 -
[3] - Quote
Takeshi Yamato wrote:I don't understand people who think the Coercer is getting nerfed. It is being nerfed relative to the others as that example you presented is already a fact of life for the Coercer: [Coercer] 2x Heat Sink II Micro Auxiliary Power Core I Nanofiber Internal Structure II
Limited 1MN MicroWarpdrive I
8x Medium Pulse Laser II, Multifrequency S
Small Ancillary Current Router I Small Energy Locus Coordinator I Small Energy Collision Accelerator I
A smidgen faster/nimbler, same smidgen lower lock speed and damage but with better range.
PS: Kind of a ****-fit by the way, if you go gank you need the suitcase to last more than a few volleys from just about anything, better (and simpler/cheaper to shop for ) pulse-gank is: 8x DLPII MWD DCUII, 3x HSII Rigs to taste
Stupid levels of damage .. burns 400mn plate auto Trash to the ground without breaking a sweat.
Still dislike that the hulls are being homogenized, there will be close to no difference other than the race flavoured weaponry which is borked and the rebalance doesn't factor in the insane cost of fielding them with eight guns, the price of which make up the bulk of ISK used. Marauder them all up, 4 guns with 100% damage bonus to save a buttload of ISK in fitting them (maybe add a utility to all) .. then: - Coercer: Slight increase in cap (~12'ish %), remove cap bonus, +7.5% damage/level. No slot change. Who cares if you can't tackle if the lightest tap of the fire button is a super-sonic anvil in the enemy's face?
- Trash: TP or half minnie web range bonus instead of current 5% damage bonus. Depends if the high-slot TP becomes a reality I reckon. Looses 0.75 of a gun that way but gains flavour and tactical options. Auto's + 1/2 web range bonus would be godly in the right hands just as arty + TP (if in utility) would be and is.
- Catalyst: Not much experience with it post blaster changes, but guess a drone or two would fit it nicely.
- Cormorant: As above, little experience. Would gain a smidgen damage from being Maraudered, if given grid to use/abuse rails then it should also have neutron option with little issues, setting it apart from the Catalyst
In short: Make the choice of ship matter for more than what weapon will be used. Make them cheaper to field (read: spam)!
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
289
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Posted - 2012.09.20 20:36:00 -
[4] - Quote
Eli Green wrote:The new coercer makes an excellent sniper boat, with the ability to fit a full rack of small focused beams, and a t2 mwd (w/ an RCU II) it can do about 100 dps at 44km w/gleam. Fitting a SeBo to help target out to that range, (or using rigs which i haven't tried yet) making them good support for a small frig/dessie gang that has enough brawlers to keep points, and take fire. Single T1 rig gives you 46km targeting range. You mean with Aurora, surely 
Current Coercer gets 150+ dps at 40km with Fourier TE, 2xHSII and a T2 suitcase. Increase that to 170+ by swapping luggage for another HSII.
Revision means it is worse off in all conceivable configurations, aka. it is being nerfed.
Up the grid and base stats as planned but don't destroy the ship by moving the slot .. only alternative is to move a high to the mids as the decrease in damage is not nearly as harsh as the blanket nerfage the loss of a low entails.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
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Posted - 2012.10.02 19:18:00 -
[5] - Quote
CCP Ytterbium wrote:We definitely like the Coercer second medium slot... If your minds are truly made up, then please remove a high and add a low. Seems dubious to have exact same layout as the Gallente and the slowness of the Coercer require that fourth low to add speed/tank/damage as compensation. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
310
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Posted - 2012.10.06 07:50:00 -
[6] - Quote
The VC's wrote:Scatim Helicon wrote:There's such a thing as long ranged catalyst setups (I mean ones that people actually, unironicly, fly on TQ)? Seriously mate, give the 125mm Rail Cat a go.  Edit. the 150mm version is gonna suprise a few people too.. With that low a mass they are going to be downright OP .. what is supposed to catch them, one will literally have to start at point blank range to have a chance .. base speed with just MWD is in excess of 2k/s which is more than the current Thrash 
Why handle the others with a feather touch and then slap the Cata with the whole damn goose?
Yes, destroyers will be close to the speeds that can be achieved by the revised cruisers, so what? If one chooses to bring a knife to a gun fight one has it bloody well coming .. if you want to run circles around something buy a damn frig! Destroyers are not meant to be able to chase down their prey (frigates), the insane sphere of death they can all produce testifies to this. They are specialized ships and should die horribly if a heavier ship arrives unless they bolt ...
To Ytterbium: Ignore the calls from the Nano-age Reminiscence Country Club and balance them according their intended use .. against frigates and other destroyers. Do not make the mistake of including cruisers+ in the deliberations.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
310
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Posted - 2012.10.06 10:43:00 -
[7] - Quote
Nagarythe Tinurandir wrote:no, just give it a try. cat still has only two mids. for once, let the blaster boat be the fastest one and lets see how this turns out. i mean there is still the test phase on buckingham (btw, whats the eta on this, ccp? ). Certainly, just doubt you'll see many blaster fits when it has a speed surplus high enough to kite almost everything using rails 
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
312
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Posted - 2012.10.07 12:12:00 -
[8] - Quote
Major Killz wrote:The VC's wrote:Major Killz wrote:Even though the propose Coercer has 1 less low slot. Which means etheir less damage or range compared to what it is now. You know! A well deserved damage NERF since it's receiving a mid slot. Adding a mid for a low now means I lose a heatsink. I'd consider that a damage nerf. But then again, I'm one of these odd sorts that thinks the current 1 mid / 4 low Coercer is fine  I too am and have always been a fan of the current Coercer and even 1 mid slot Retribution. I'll be happy to join this enlightened show of hands.
By the by, losing a low is not merely the loss of a HS but the potential for tank, tracking, speed, grid/cpu, ECCM .. you name it. Taking a low from a midslot slot deficient race such as Amarr is like making all Minmatar ships have split weapon bonuses (read: cripples most if not all of them).
SHORTER!!: Highslot to midslot, not lowslot to midslot. Losing 12.5% dps is a whole lot more palpable than losing ~25% and/or all the other options a low represents for Amarr.
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